Root material should be applied to the groom hairs and AOV should be set to albedo for proper rendering. Save this texture in JPG format for CC as PNG has no effect in the Opacity channel. ID material should be applied to the groom hairs and AOV should be set to albedo for proper rendering. Opacity should be composited into this texture in order to apply edge padding. Some pixel sampling is tolerated for more realistic real-time rendering. The smart hair shader utilizes 6 effect maps with an optional Base Color map: 8.1.2.1 Exposed Scalp Production Process.8 Brief Introduction to Baking Scalp Textures.7.3.4.3 Hair Bundle Positions and UV Arrangements.6.2 Using the Color Picker to Adjust Exposure.6.1 Converting 32 Bit to 8 Bit Z-Depth Map. 6 Matters Needing Attention During Texture Production.5.1 Hair Groom Plugin Options (For Maya).5 Using the Render Method to Produce Texture Maps.
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